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Welkom op de Site van Primordial Fury
Welkom op onze website.
Wij zijn Primordial Fury. Een nederlandstalige World of Warcraft Guild op de europese Bloodhoof Server.
Sinds april 2008 is Primordial Fury bezig om Nederlandse en Belgische raiders te vermaken.
We hebben dan ook de ambitie om de meest succesvolle Nederlandstalige guild in World of Warcraft te worden.
Een van onze hoofddoelen is het behalen van een Top5 notering op onze server en zijn met een 9de plek (mei 2010) daar hard naar onderweg. Naast de 25mans raids die we ondernemen op dinsdag donderdag en zondag, proberen we op de andere dagen zoveel mogelijk 10mans te raiden.
Deze 2 Teams hebben op dit moment (mei 2010) the Lich King neergelegd, het eerste team heeft inmiddels al de flying mount mogen halen en het 2de team is druk bezig om dit op korte termijn te gaan realiseren.
We willen je veel plezier wensen op onze site en mocht je ons willen joinen dan kun je op ons forum daarvoor een apply aanmaken.
International Welcome
Welcome to Primordial Fury. We are a Dutch / Belgian WoW guild, that play on the European Server Bloodhoof. Since april 2008 we are on a mission to be one of the top guilds on our server. We now belong to one of the top three 10man raidgroups on our server and we are in the Top 10 guilds for our main 25man raids. At the moment we are only accepting dutch and belgian recruitments. If you have questions or just want to say something, you can contact us ingame or on our forums.
Wij zijn Primordial Fury. Een nederlandstalige World of Warcraft Guild op de europese Bloodhoof Server.
Sinds april 2008 is Primordial Fury bezig om Nederlandse en Belgische raiders te vermaken.
We hebben dan ook de ambitie om de meest succesvolle Nederlandstalige guild in World of Warcraft te worden.
Een van onze hoofddoelen is het behalen van een Top5 notering op onze server en zijn met een 9de plek (mei 2010) daar hard naar onderweg. Naast de 25mans raids die we ondernemen op dinsdag donderdag en zondag, proberen we op de andere dagen zoveel mogelijk 10mans te raiden.
Deze 2 Teams hebben op dit moment (mei 2010) the Lich King neergelegd, het eerste team heeft inmiddels al de flying mount mogen halen en het 2de team is druk bezig om dit op korte termijn te gaan realiseren.
We willen je veel plezier wensen op onze site en mocht je ons willen joinen dan kun je op ons forum daarvoor een apply aanmaken.
International Welcome
Welcome to Primordial Fury. We are a Dutch / Belgian WoW guild, that play on the European Server Bloodhoof. Since april 2008 we are on a mission to be one of the top guilds on our server. We now belong to one of the top three 10man raidgroups on our server and we are in the Top 10 guilds for our main 25man raids. At the moment we are only accepting dutch and belgian recruitments. If you have questions or just want to say something, you can contact us ingame or on our forums.
Posted by Elyn on Wednesday 16 September 2009 - 16:10:02
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Add/Read Comments: 0 Latest News
Bring Tha Playah not tha Class 2.0
Blizzard zal in cataclysm meer buffs gaan toevoegen of samenvoegen om er voor te zorgen dat ze het Bring The Player not the class principe eindelijk kunnen gaan waarmaken.
Hieronder een lijstje van de Buffs en Debuffs die de classes gaan geven:
Hieronder een lijstje van de Buffs en Debuffs die de classes gaan geven:
Here is the raid buff / debuff design as it stands today. I did not include Hunter pets or resistance auras. This is not set in stone.
Agility and Strength -- Death Knight, Shaman, Warrior
Armor -- Shaman, Paladin
10% AP -- Marksmanship Hunter, Enhancement Shaman, Blood Death Knight, Paladin
Burst Haste -- Shaman, Mage
3% Damage -- Beast Mastery Hunter, Arcane Mage, Retribution Paladin
Health -- Warlock (probably Destruction), Warrior, Priest
Mana Pool -- Mage, Warlock (probably Affliction)
Mana Regen -- Paladin, Shaman, Warlock (probably Affliction)
Replenishment -- Shadow Priest, Frost Mage, Survival Hunter, Destruction Warlock, Retribution Paladin
5% Crit -- Fury Warrior, Feral Druid, Subtlety Rogue, Elemental Shaman
20% Melee Attack Speed -- Shaman, Frost Death Knight, Retribution Paladin, Survival Hunter
5% Spell Haste -- Shaman, Balance Druid, Shadow Priest, Destro Warlock
6% Spell Power -- Mage, Shaman
10% Spell Power -- Elemental Shaman, Demonology Warlock, Fire Mage
5% Stats -- Paladin, Druid
12% Armor Debuff -- Warrior, Rogue, Druid, Hunter
10% Physical Damage Debuff -- Warrior, Druid (probably bear), Protection Paladin, Warlock, Blood Death Knight
30% Bleed Damage Debuff -- Arms Warrior, Feral Druid, Subtlety Rogue
30% Cast Speed Slow -- Warlock, Rogue, Arcane Mage
5% Spell Crit Chance Taken -- Fire Mage, Warlock (probably Demonology), Mage (possibly Frost)
25% Healing Taken -- Arms Warrior, Fury Warrior, Hunter, Rogue, Frost Mage, Shadow Priest
10% Melee Attack Speed Debuff -- Warrior, Death Knight, Feral Druid, Protection Paladin
4% Physical Vulnerability -- Arms Warrior, Combat Rogue, Frost Death Knight
8% Spell Damage Taken -- Warlock, Unholy Death Knight, Balance Druid, Assassination Rogue
Agility and Strength -- Death Knight, Shaman, Warrior
Armor -- Shaman, Paladin
10% AP -- Marksmanship Hunter, Enhancement Shaman, Blood Death Knight, Paladin
Burst Haste -- Shaman, Mage
3% Damage -- Beast Mastery Hunter, Arcane Mage, Retribution Paladin
Health -- Warlock (probably Destruction), Warrior, Priest
Mana Pool -- Mage, Warlock (probably Affliction)
Mana Regen -- Paladin, Shaman, Warlock (probably Affliction)
Replenishment -- Shadow Priest, Frost Mage, Survival Hunter, Destruction Warlock, Retribution Paladin
5% Crit -- Fury Warrior, Feral Druid, Subtlety Rogue, Elemental Shaman
20% Melee Attack Speed -- Shaman, Frost Death Knight, Retribution Paladin, Survival Hunter
5% Spell Haste -- Shaman, Balance Druid, Shadow Priest, Destro Warlock
6% Spell Power -- Mage, Shaman
10% Spell Power -- Elemental Shaman, Demonology Warlock, Fire Mage
5% Stats -- Paladin, Druid
12% Armor Debuff -- Warrior, Rogue, Druid, Hunter
10% Physical Damage Debuff -- Warrior, Druid (probably bear), Protection Paladin, Warlock, Blood Death Knight
30% Bleed Damage Debuff -- Arms Warrior, Feral Druid, Subtlety Rogue
30% Cast Speed Slow -- Warlock, Rogue, Arcane Mage
5% Spell Crit Chance Taken -- Fire Mage, Warlock (probably Demonology), Mage (possibly Frost)
25% Healing Taken -- Arms Warrior, Fury Warrior, Hunter, Rogue, Frost Mage, Shadow Priest
10% Melee Attack Speed Debuff -- Warrior, Death Knight, Feral Druid, Protection Paladin
4% Physical Vulnerability -- Arms Warrior, Combat Rogue, Frost Death Knight
8% Spell Damage Taken -- Warlock, Unholy Death Knight, Balance Druid, Assassination Rogue
Latest News
Latest News
Cataclysm New Talenttrees
Zie hieronder de Level 10 Base-Abilities per Class. Houdt er alleen wel rekening mee dat deze waarschijnlijk nu al niet meer up to date zijn (Divine Storm is gewijzigd om geen Base-10-Ability meer te zijn bijv.)
Death Knight (Forums / 3.3.5 Talent Calculator)
DK - Blood
A dark guardian who manipulates and corrupts life energy to sustain himself/herself in the face of an enemy onslaught.
DK - Frost
An icy harbinger of doom, channeling runic power and delivering rapid weapon strikes.
DK - Unholy
A master of death and decay, spreading infection and controlling undead minions to do his/her bidding.
Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Druid - Restoration
Uses heal-over-time Nature spells to keep allies alive, taking on the form of a tree when the need is most urgent.
Druid - Feral
Takes on the form of a great cat to deal damage with bleeds and bites or a mighty bear to absorb damage and protect allies.
Druid - Balance
Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.
Hunter (Forums / 3.3.5 Talent Calculator)
Hunter - Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
Hunter - Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
Hunter - Beast Mastery
A master of the wild who can tame a wide variety of beasts to assist him/her in combat.
Mage (Forums / 3.3.5 Talent Calculator)
Mage - Arcane
Manipulates arcane energies, playing with the very fabric of time and space.
Mage - Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Mage - Fire
Ignites enemies with balls of fire and the breath of dragons.
Paladin (Forums / 3.3.5 Talent Calculator)
Paladin - Holy
Invokes the power of the Light to protect and to heal.
Paladin - Protection
Uses Holy magic to shield himself / herself and defend allies from attackers.
Paladin - Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Priest - Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Priest - Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Priest - Holy
A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.
Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Rogue - Combat
A swashbuckler who uses agility and guile to stand toe-to-toe with enemies.
Rogue - Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Rogue - Subtlety
A dark stalker who leaps from the shadows to ambush his/her unsuspecting prey.
Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator)
Shaman - Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.
Shaman - Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies? wounds.
Shaman - Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.
Warlock (Forums / 3.3.5 Talent Calculator)
Warlock - Destruction
Calls down demonic fire to burn and demolish enemies.
Warlock - Demonology
A warlock who uses both Fire and Shadow magic along with powerful demons.
Warlock - Affliction
A master of Shadow magic who specializes in fear, drains and damage-over-time spells.
Warrior (Forums / 3.3.5 Talent Calculator)
Warrior - Arms
Highly trained for battle with two-handed weapons, uses mobility and overpowering attacks to strike his / her opponents down.
Warrior - Fury
A furious berserker wielding a weapon in each hand, uses a flurry of attacks to carve his / her opponents to pieces.
Warrior - Protection
A stalwart protector that uses a shield to protect himself/herself and his/her allies.
DK - Blood
A dark guardian who manipulates and corrupts life energy to sustain himself/herself in the face of an enemy onslaught.
DK - Frost
An icy harbinger of doom, channeling runic power and delivering rapid weapon strikes.
DK - Unholy
A master of death and decay, spreading infection and controlling undead minions to do his/her bidding.
Druid - Restoration
Uses heal-over-time Nature spells to keep allies alive, taking on the form of a tree when the need is most urgent.
Druid - Feral
Takes on the form of a great cat to deal damage with bleeds and bites or a mighty bear to absorb damage and protect allies.
Druid - Balance
Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.
Hunter - Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
Hunter - Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
Hunter - Beast Mastery
A master of the wild who can tame a wide variety of beasts to assist him/her in combat.
Mage - Arcane
Manipulates arcane energies, playing with the very fabric of time and space.
Mage - Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Mage - Fire
Ignites enemies with balls of fire and the breath of dragons.
Paladin - Holy
Invokes the power of the Light to protect and to heal.
Paladin - Protection
Uses Holy magic to shield himself / herself and defend allies from attackers.
Paladin - Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Priest - Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Priest - Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Priest - Holy
A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.
Rogue - Combat
A swashbuckler who uses agility and guile to stand toe-to-toe with enemies.
Rogue - Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Rogue - Subtlety
A dark stalker who leaps from the shadows to ambush his/her unsuspecting prey.
Shaman - Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.
Shaman - Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies? wounds.
Shaman - Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.
Warlock - Destruction
Calls down demonic fire to burn and demolish enemies.
Warlock - Demonology
A warlock who uses both Fire and Shadow magic along with powerful demons.
Warlock - Affliction
A master of Shadow magic who specializes in fear, drains and damage-over-time spells.
Warrior - Arms
Highly trained for battle with two-handed weapons, uses mobility and overpowering attacks to strike his / her opponents down.
Warrior - Fury
A furious berserker wielding a weapon in each hand, uses a flurry of attacks to carve his / her opponents to pieces.
Warrior - Protection
A stalwart protector that uses a shield to protect himself/herself and his/her allies.
Latest News
Byebye RealID on the Blizzard Forums
Activision - 0 Blizzard - 1
Hello everyone,
I'd like to take some time to speak with all of you regarding our desire to make the Blizzard forums a better place for players to discuss our games. We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums.
It's important to note that we still remain committed to improving our forums. Our efforts are driven 100% by the desire to find ways to make our community areas more welcoming for players and encourage more constructive conversations about our games. We will still move forward with new forum features such as conversation threading, the ability to rate posts up or down, improved search functionality, and more. However, when we launch the new StarCraft II forums that include these new features, you will be posting by your StarCraft II Battle.net character name + character code, not your real name. The upgraded World of Warcraft forums with these new features will launch close to the release of Cataclysm, and also will not require your real name.
I want to make sure it's clear that our plans for the forums are completely separate from our plans for the optional in-game Real ID system now live with World of Warcraft and launching soon with StarCraft II. We believe that the powerful communications functionality enabled by Real ID, such as cross-game and cross-realm chat, make Battle.net a great place for players to stay connected to real-life friends and family while playing Blizzard games. And of course, you'll still be able to keep your relationships at the anonymous, character level if you so choose when you communicate with other players in game. Over time, we will continue to evolve Real ID on Battle.net to add new and exciting functionality within our games for players who decide to use the feature.
In closing, I want to point out that our connection with our community has always been and will always be extremely important to us. We strongly believe that Every Voice Matters, ( http://us.blizzard.com/en-us/company/about/mission.html ) and we feel fortunate to have a community that cares so passionately about our games. We will always appreciate the feedback and support of our players, which has been a key to Blizzard's success from the beginning.
Mike Morhaime
CEO & Cofounder
Blizzard Entertainment
Hello everyone,I'd like to take some time to speak with all of you regarding our desire to make the Blizzard forums a better place for players to discuss our games. We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums.
It's important to note that we still remain committed to improving our forums. Our efforts are driven 100% by the desire to find ways to make our community areas more welcoming for players and encourage more constructive conversations about our games. We will still move forward with new forum features such as conversation threading, the ability to rate posts up or down, improved search functionality, and more. However, when we launch the new StarCraft II forums that include these new features, you will be posting by your StarCraft II Battle.net character name + character code, not your real name. The upgraded World of Warcraft forums with these new features will launch close to the release of Cataclysm, and also will not require your real name.
I want to make sure it's clear that our plans for the forums are completely separate from our plans for the optional in-game Real ID system now live with World of Warcraft and launching soon with StarCraft II. We believe that the powerful communications functionality enabled by Real ID, such as cross-game and cross-realm chat, make Battle.net a great place for players to stay connected to real-life friends and family while playing Blizzard games. And of course, you'll still be able to keep your relationships at the anonymous, character level if you so choose when you communicate with other players in game. Over time, we will continue to evolve Real ID on Battle.net to add new and exciting functionality within our games for players who decide to use the feature.
In closing, I want to point out that our connection with our community has always been and will always be extremely important to us. We strongly believe that Every Voice Matters, ( http://us.blizzard.com/en-us/company/about/mission.html ) and we feel fortunate to have a community that cares so passionately about our games. We will always appreciate the feedback and support of our players, which has been a key to Blizzard's success from the beginning.
Mike Morhaime
CEO & Cofounder
Blizzard Entertainment
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